1 | Akroma's Vengeance |
1 | Aven Mindcensor |
1 | Azorius Chancery |
1 | Azorius Signet |
1 | Bant Panorama |
1 | Boseiju, Who Shelters All |
1 | Capsize |
1 | Celestial Colonnade |
1 | Coalition Relic |
1 | Condemn |
1 | Conjurer's Closet |
1 | Crystal Ball |
1 | Cyclonic Rift |
1 | Darksteel Ingot |
1 | Deadeye Navigator |
1 | Decree of Justice |
1 | Dissipate |
1 | Draining Whelk |
1 | Duplicant |
1 | Elspeth, Knight-Errant |
1 | Enlightened Tutor |
1 | Erratic Portal |
1 | Esper Panorama |
1 | Flickerform |
1 | Flood Plain |
1 | Flooded Strand |
1 | Galepowder Mage |
1 | Ghostly Flicker |
1 | Gideon Jura |
1 | Glen Elendra Archmage |
1 | Hallowed Burial |
10 | Island |
1 | Jin-Gitaxias, Core Augur |
1 | Karmic Guide |
1 | Keiga, the Tide Star |
1 | Knight-Captain of Eos |
1 | Kor Haven |
1 | Land Tax |
1 | Luminarch Ascension |
1 | Mirrorweave |
1 | Mistmeadow Witch |
1 | Momentary Blink |
1 | Mulldrifter |
1 | Mystic Gate |
1 | Mystifying Maze |
1 | Oblation |
1 | Oblivion Ring |
1 | Oblivion Stone |
1 | Phyrexian Ingester |
1 | Phyrexian Metamorph |
13 | Plains |
1 | Rasputin Dreamweaver |
1 | Recurring Insight |
1 | Relic of Progenitus |
1 | Reliquary Tower |
1 | Restoration Angel |
1 | Riptide Shapeshifter |
1 | Rite of Replication |
1 | Rout |
1 | Scroll Rack |
1 | Sol Ring |
1 | Solemn Simulacrum |
1 | Soothsaying |
1 | Spell Burst |
1 | Stonecloaker |
1 | Storm Herd |
1 | Stormtide Leviathan |
1 | Strip Mine |
1 | Sun Titan |
1 | Tamiyo, the Moon Sage |
1 | Temple of Enlightenment |
1 | Tidespout Tyrant |
1 | Time Spiral |
1 | Time Stop |
1 | Time Stretch |
1 | Tranquil Cove |
1 | Tundra |
1 | Vanish into Memory |
1 | Venser, the Sojourner |
Rasputin is tons of fun to play. He concentrates on producing big effects (as if you're playing a guy that is a 6 drop and is about mana generation, the stuff you ramp to had better be worth it). There is a flickering sub-theme mostly because you can generate even more ridiculous mana with Rasputin, and it branched further out from there.
This is a place to point out that this deck, while strong, is not entirely optimized. If I weren't saving my single copies for their own commander decks, this deck would definitely be playing a legendary Eldrazi or two. One of the sacrifices as I've done this project has had to be to give up on ideas of optimization. It has made decks worse, of course, but it has also overall widened my perception of "playable". A lot more cards are playable in Commander than most people would want to admit to. Some day I may write more on that.