1 Aegis Angel
1 Akoum Refuge
1 Akroma's Vengeance
1 Akroma, Angel of Fury
1 Ambition's Cost
1 Angelic Arbiter
1 Anger
1 Arid Mesa
1 Armageddon
1 Armillary Sphere
1 Austere Command
1 Avatar of Slaughter
1 Balefire Dragon
1 Bathe in Light
1 Bladewing the Risen
1 Bloodgift Demon
1 Bogardan Hellkite
1 Bojuka Bog
1 Boom // Bust
1 Boros Garrison
1 Boros Signet
1 Chancellor of the Annex
1 Command Tower
1 Congregate
1 Culling Sun
1 Darksteel Ingot
1 Diabolic Tutor
1 Dragon Mage
1 Dread Cacodemon
1 Everflowing Chalice
1 Evolving Wilds
1 Fault Line
1 Flameblast Dragon
1 Godless Shrine
1 Graven Cairns
1 Heart of Ramos
1 Hellkite Charger
1 Hellkite Igniter
1 Hoard-Smelter Dragon
1 Into the Core
1 Kaalia of the Vast
1 Lightning Greaves
1 Malfegor
1 Marsh Flats
1 Master Warcraft
1 Molten Slagheap
1 Mortify
1 Mother of Runes
7 Mountain
1 Nezumi Graverobber
1 Orim's Thunder
1 Oros, the Avenger
1 Orzhov Basilica
1 Orzhov Signet
1 Path to Exile
1 Phyrexian Arena
7 Plains
1 Rakdos Carnarium
1 Rakdos Signet
1 Rakdos the Defiler
1 Reiver Demon
1 Reya Dawnbringer
1 Rocky Tar Pit
1 Ruination
1 Rune-Scarred Demon
1 Rupture Spire
1 Scrubland
1 Shattered Angel
1 Skull of Ramos
1 Soul Snare
1 Stranglehold
1 Sulfurous Springs
8 Swamp
1 Tariel, Reckoner of Souls
1 Tectonic Break
1 Tooth of Ramos
1 Unburial Rites
1 Victimize
1 Victory's Herald
1 Vivid Meadow
1 Voice of All
Goal: Accelerate out Kaalia, then Armageddon effect to be able to drop huge dragons, demons, and angels into play with no one else having land.
The deck is fun to use once, but it exemplifies the kind of over-competitive EDH style that I find generally repulsive. It shuts down any fun for anyone else, ends games fairly quickly, and generally just gets people mad at you. I tend to only pull out this deck when playing people I don't know too well but who I do know (from observation or previous games) are all-in on combo-ing off or just being jerks to other players.
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